Augmented Reality’s Broken Mirror
Introduction
The idea of augmented reality, or AR, is a fun one. You’re sitting at home, watching your favorite show when suddenly a commercial breaks through the fourth wall. You look up at the TV and see an ad for something that’s actually happening in real life. But what if I told you that that’s only half of the story? What if I told you there was another side to this technology—a broken mirror side? Let me explain:
Commercials, Augmented Reality and the Broken Mirror
Augmented Reality is not a new technology. It has been around for quite some time, but it’s only recently that the concept has started to gain momentum. We’ve seen it in commercials and gaming, but not yet as mainstream.
It’s still a novelty; there are limitations which prevent AR from being more widely used.
The Problem with Augmented Reality
Augmented reality is a difficult technology, and it’s still in its infancy. It will take many years of development before it can be used as an alternative to the real world.
Augmented reality has been around since the 1950s, but only recently have we seen any real progress in creating effective AR products. The biggest issue with developing an AR product is that you need two separate cameras: one for capturing your image and another for capturing whatever you want to overlay onto it (like an object). This means that creating realistic-looking graphics requires both cameras to be perfectly aligned with each other–which can be very tricky when dealing with moving objects or humans who aren’t standing perfectly still while they’re being photographed!
Limitations of AR
There are a few limitations of AR that you should be aware of.
First, the technology is still in its infancy, and there are many limitations to overcome before it can become mainstream. For instance, some people have difficulty seeing or understanding the augmented images that appear on their screens; others find the experience too distracting while they’re trying to work or drive (this is especially true if they’re driving); and finally there are those who simply don’t like wearing bulky goggles or glasses all day long!
Second, while AR will certainly be used by many individuals and companies across various industries over time–it may not necessarily be as widespread as some think it will be right now given these issues above which could hamper adoption rates among certain groups of people/organizations (elderly folks who aren’t tech savvy).
The future of AR is still uncertain.
The future of AR is still uncertain. It has so much potential, but it’s not ready for mass adoption yet. AR needs to be more reliable and robust; it needs to be more affordable; and most importantly, it needs to be accessible.
Conclusion
Augmented reality seems to be a promising technology, but it has some limitations. The biggest issue is that most AR applications are limited to specific environments and don’t work well in other settings. Another problem is that the user experience can sometimes be awkward because of the need for calibration or alignment between cameras and displays.